TALKING TOM AND FRIENDS
(2022-PRESENT)
During my time at Outfit7 I’ve worked on a variety of Talking Tom & Friends games such as My Talking Angela 2, My Talking Tom 2, and Talking Hank: Islands.
The most recent titles I’ve contributed to are My Talking Tom Friends 2, the first title in the franchise to feature conversations between the characters, and Talking Tom & Friends: World. I worked as the narrative designer on World, a sandbox experience which empowers players to create, explore, and customise both their characters and their surroundings.
I’ve also had the privilege to write a variety of shorts across our YouTube series. These can be viewed here, here, and here!
The Attendant
(2021)
The Attendant is an interactive fiction narrative game, developed with the Twine engine. The landing gear on your aeroplane has jammed and the plane is forced to fly around in limbo burning fuel ahead of an emergency landing. As flight attendant Evie, your job is to keep the passengers, and on some occasions staff, at ease during this crisis.
Learn about everyone onboard as they respond to the situation, and how Evie reflects on her life - as a result of the situation and the choices she makes.
You can read more about it’s development in my interview with Scottish Games Network.
The Matrix Online
(2007-2009)
The Matrix Online was an MMORPG developed by Monolith Productions, before being purchased by Sony Online Entertainment. I was recruited as a member of the Live Event Special Interest Group (LESIG). My remit was to develop a story character responsible for interacting with one of the five organisations of players on a daily basis. I worked with the lead developer to design at least one Live Event each month (effectively a live quest), which progressed the game’s overarching narrative. Other times I played minor characters in other organisation’s events, giving me experience of tailoring a character to the requirements of other LESIG members.
The role gave me the experience of working with an established IP, developing my ability to create original stories which tie in to the main plot, as well as staying true to the The Matrix universe. As the game was an MMORPG, I had to interact with myriad characters - often players who didn’t roleplay - which allowed my dialogue to flourish. The varied nature of the relationships developed meant that the tone or manner in which we interacted helped improve my ability to deliver the same information in different ways.
SAUDADE
(2020)
Saudade was a solo entry into Week 160 of the Weekly Game Jam on itch.io, developed using Twine. The theme was ‘Nothing Stays Forever’. The game was ranked 2nd/74 for creativity.
Saudade is the deep emotional state of nostalgic, or profound melancholic, longing for an absent something or someone that one cares for and/or loves. In a series of vignettes about memory, love and loss; you travel down memory lane - revisiting past holidays, interstices in your life infused with a sentiment of joy, resignation, fate and melancholia.
This was an experimental game revolving around a past which had been set in stone. Rather than allow the player to pick and shape the past in the moment, they are left to reflect on paths not taken, and how they may have influenced the present. The goal was to create an emotional response to these choices which appear as broken links. This was created by experimenting with Twine’s link system, creating a new passage and then deleting it leaves a choice which at first appears clickable but upon further examination is broken.